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Zoo Welcome Booth Signals worksheet preview

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Zoo Welcome Booth Signals

Design light and sound signals for a zoo welcome booth. Use test observations to choose parts, solve problems, and improve a message device.

Grade 1ScienceInteractive · Printable

Aligned to1-PS4-4

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What’s included

  • Single worksheet
  • Auto-graded online
  • 1 NGSS standard
  • Printable answer key
  • 13 questions
  • Classroom-ready

Details

Format
Interactive · Printable
Grade
Grade 1
Subject
Science
Question types
Fill in the blank, Multiple choice, Circle the answer, Sorting, Short answer, Drawing

About this worksheet

What students practice

  • Students design a simple device that sends a message over a distance using light or sound.
  • Students use test observations to choose and improve a message device.
  • Students explain why a shared signal code helps a helper understand a message.

How to use

Read the story and prompts aloud. Discuss the pictures, then let students choose, explain, and draw designs. Any hands-on test should use a cool battery lamp and a gently rung bell.

Curriculum

NGSS standard covered

1-PS4-4

Design a simple device that uses light or sound to send a message over a distance.

Preview

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Name Date

Zoo Welcome Booth Signals

Plan and test ways to send a message across a hall.

Plan a Light Message

Listen to the story. Think about how a helper can get a message.

Across the Welcome Hall

Imani helps at a zoo welcome booth. Ezra waits across the hall, six big steps away. He brings visitors over for a welcome talk. The hall is far from the animals. The helpers want to send COME and WAIT messages without shouting.

An adult gives them a small, cool battery lamp, a box, a stiff card, and a bell. They can tape parts together. For a light message, they agree that one flash means WAIT and two flashes mean COME. They will test their ideas before visitors arrive.

Some parts they can use:
Picture of a lamp LampPicture of a box BoxPicture of a bell Bell
1.
Which plan lets Imani make light flashes?
  • A. Keep the card taped over the lamp.
  • B. Move the card on and off the lamp.
  • C. Leave the lamp on without moving the card.
  • D. Set the lamp inside a closed box.

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