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Kitchen Window Home Designers worksheet preview

Worksheet

Kitchen Window Home Designers

Compare kitchen habitat models and improve designs to show how a mint plant's and a land snail's needs connect to where they live.

KindergartenScienceInteractive · Printable

Aligned toK-ESS3-1

What’s included

  • Single worksheet
  • Auto-graded online
  • 1 NGSS standard
  • Printable answer key
  • 9 questions
  • Classroom-ready

Details

Format
Interactive · Printable
Grade
Kindergarten
Subject
Science
Question types
Multiple choice, Matching, Drawing

About this worksheet

What students practice

  • Students compare models of places to live using a plant's and an animal's needs.
  • Students improve a model to show how a place can meet a mint plant's needs.

How to use

Read the text and model cards aloud. Let children point to model features as they compare designs, then draw an improved plant home. Use paper models only.

Curriculum

NGSS standard covered

K-ESS3-1

Use a model to show how what plants and animals need is related to where they live.

Preview

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Name Date

Kitchen Window Home Designers

Compare paper models of homes for a plant and a snail.

A Place for Mint

Listen to the observations. Compare the paper models. Choose one answer for each question.

Kitchen Observations

At the kitchen window, a mint plant grows toward the light. Its roots spread through the pot. A helper adds water when the soil starts to dry. Nearby, a land snail lives in a separate home. It eats soft leaf pieces. Its ground stays damp. It rests under a cover. We will compare paper models, not build real snail homes.

Picture of a plantMint Model Cards
Each card models one place for the mint plant.
A — Kitchen window: Light, water, and a pot with room for roots.
B — Kitchen window: Light and a pot with room for roots, but no water.
C — Closed kitchen cupboard: Water and a pot with room for roots, but no light.
D — Kitchen window: Light and water, but a tiny cup with no room for roots to spread.
1.
Which model best meets the mint plant's needs?
  • A. Model A
  • B. Model B
  • C. Model C
  • D. Model D
2.
Which change would fix Model B?
  • A. Give the roots a larger pot.
  • B. Move the pot into the cupboard.
  • C. Give the leaves more window light.
  • D. Add water when the soil dries.
3.
Model C has water and room for roots. Why is it still a poor home for mint?
  • A. The cupboard gives it too much light.
  • B. The cupboard keeps it away from light.
  • C. The pot keeps water away from it.
  • D. The pot leaves no room for roots.
4.
How could you improve Model D for growing roots?
  • A. Keep the tiny cup and add more light.
  • B. Keep the tiny cup and add more water.
  • C. Use a larger pot with more soil.
  • D. Use a smaller cup with less soil.

A Place for a Snail

Use the snail observations and the model cards. Choose the change or design that meets the snail's needs.

Picture of a snailSnail Model Cards
These paper models show separate snail homes on a shaded kitchen shelf.
E: Damp ground and a cover to hide under, but no food.
F: Soft leaf pieces and a cover to hide under, but dry ground.
5.
Which addition would finish Model E so the snail could eat?
  • A. Another cover
  • B. Soft leaf pieces
  • C. More damp ground
  • D. A larger home
6.
Which change would make Model F more like the snail's observed home?
  • A. Make its dry ground damp.
  • B. Take its cover away.
  • C. Take its leaf pieces away.
  • D. Keep its ground dry.
7.
A class combines parts from Models E and F. Which new model best meets the snail's needs?
  • A. Dry ground, leaf pieces, and a cover
  • B. Damp ground, no food, and a cover
  • C. Damp ground, leaf pieces, and no cover
  • D. Damp ground, leaf pieces, and a cover

Be a Model Builder

Connect model parts to needs. Then draw an improved model.

8.
Match each model part to the need it meets.
  1. Light at the window
  2. Water added to the plant's soil
  3. Soft leaves in the snail's home
  4. A cover in the snail's home
  1. A. Food for the snail
  2. B. Water for the mint plant
  3. C. A hiding place for the snail
  4. D. Light for the mint plant
9.
Draw an improved Model D. Show the mint plant at the kitchen window. Show light, water, and a pot with room for roots. Tell a partner how your model meets the plant's needs.

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