Worksheet
3D-Printing Club: Signs and Reflections
Identify quadrants and use sign changes to reflect points while checking 3D-printing club designs.
Grade 6MathInteractive · Printable
Aligned to6.NS.C.6.b
What’s included
- Single worksheet
- Auto-graded online
- 1 Common Core standard
- Printable answer key
- 14 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 6
- Subject
- Math
- Question types
- Fill in the blank, Multiple choice, Matching, Short answer
About this worksheet
What students practice
- Students identify a point's quadrant from the signs of its coordinates.
- Students identify which coordinate sign changes when a point is reflected across an axis.
- Students use reflections to check coordinate layouts for printed parts.
How to use
Use after introducing the four quadrants. Students can trace reflections on the grids before completing the design checks independently.
Curriculum
Common Core standard covered
Tell the quadrant of a point from the signs of its coordinates, and see that flipping a sign reflects the point across an axis.
Preview
OwlSheets.com
3D-Printing Club: Signs and Reflections
Use coordinate signs to check part layouts on a print bed.
Read the Layout
The club uses a top view of the print bed. The origin is its center, and coordinates are in centimeters. Use Roman numerals I, II, III, and IV for quadrants.
- A
- B
- C
- D
- A. Quadrant III
- B. Quadrant I
- C. Quadrant IV
- D. Quadrant II
- A. In Quadrant IV.
- B. In Quadrant III.
- C. In Quadrant II.
- D. In Quadrant I.
- A. It lies on the x-axis, not in a quadrant.
- B. It lies in Quadrant II, above the x-axis.
- C. It lies on the y-axis, not in a quadrant.
- D. It lies in Quadrant III, below the x-axis.
The reflected point is in Quadrant .
Check Mirrored Features
Use the grid to compare the four holes in a model's base plate.
- A. Reflect across the x-axis only.
- B. Reflect across both axes in sequence.
- C. Reflect across neither axis.
- D. Reflect across the y-axis only.
( , )
- A. Hole P.
- B. Hole R.
- C. Hole S.
- D. Hole Q.
( , )
- A. Keep x unchanged and replace y with its opposite.
- B. Replace x with its opposite and keep y unchanged.
- C. Replace both x and y with their opposites.
- D. Exchange x and y without changing their signs.
Review New Designs
Apply the reflection rules to each new part. Sketch on scrap paper if needed.
( , )
- A. Its x-coordinate is negative; its y-coordinate is negative.
- B. Its x-coordinate is negative; its y-coordinate is positive.
- C. Its x-coordinate is positive; its y-coordinate is positive.
- D. Its x-coordinate is positive; its y-coordinate is negative.
( , )
- A. It moves to (0, 5).
- B. It stays at (0, −5).
- C. It moves to (5, 0).
- D. It moves to (−5, 0).
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