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Testing Catchers for the School Garden's Plums
Compare plum-catcher designs using rebound data, then ask questions and predict energy transfers in safe model collisions.
Grade 4ScienceInteractive · Printable
Aligned to4-PS3-3
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What’s included
- Single worksheet
- Auto-graded online
- 1 NGSS standard
- Printable answer key
- 13 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 4
- Subject
- Science
- Question types
- Fill in the blank, Multiple choice, Circle the answer, Sorting, Short answer
About this worksheet
What students practice
- Students use motion and sound as evidence of energy transfers during collisions.
- Students compare catcher designs using observations from controlled collision tests.
- Students ask testable questions and predict how changes affect collisions.
How to use
Read the investigation and graph together. Have students compare the designs, then use the cup-test evidence to ask a question and make a prediction.
Curriculum
NGSS standard covered
Ask questions and predict what happens to energy when objects collide.
Preview
OwlSheets.com
Testing Catchers for the School Garden's Plums
Use collision clues to compare designs and predict energy transfers.
1. Compare the Catchers
Read the investigation. Use the graph and observations to answer the questions.
A Soft Landing?
The school garden has a small plum tree. The garden club wants to compare two catcher designs before trying them with ripe fruit. A catcher should keep a falling plum from bouncing high enough to leave its tray. For safe practice, the club uses one soft foam ball shaped like a plum. These tests compare bouncing, not damage to real fruit.
A moving object has energy. A collision happens when objects hit one another. During a collision, energy can transfer between objects. Changes in motion and sounds provide clues about energy. Scientists use these clues to ask questions and make predictions. A louder sound is not a measurement of the total energy involved.
First, Priya places a shallow plastic tray on the floor. This is Design A. She holds the bottom of the foam plum 30 centimeters above the tray's landing surface, then lets go without pushing. Mateo uses a ruler to measure the greatest height the plum reaches after its first bounce. The club repeats the drop three times. Students stand back and keep their hands out of the falling plum's path.
Next, Priya covers the bottom of the same tray with folded cloth to make Design B. She again releases the same foam plum 30 centimeters above the landing surface. The club uses the same ruler, floor location, and measuring method. Students record three more bounce heights. They also listen from the same place. Design A makes a clear tap during each collision. Design B makes a quieter tap. The club has not yet tested different cloth thicknesses, different release heights, or real plums.
- A. The two designs produced similar bounce heights.
- B. Design B produced lower bounces than Design A.
- C. Design A produced lower bounces than Design B.
- D. Both designs produced higher bounces with each trial.
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