Worksheet
Backyard Mini-Golf Message Challenge
Compare shape and tapping codes at a backyard mini-golf course. Use test results to predict success and improve a message system.
Grade 4ScienceInteractive · Printable
Aligned to4-PS4-3
What’s included
- Single worksheet
- Auto-graded online
- 1 NGSS standard
- Printable answer key
- 13 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 4
- Subject
- Science
- Question types
- Fill in the blank, Multiple choice, Circle the answer, Short answer
About this worksheet
What students practice
- Students interpret shape and tapping patterns that carry messages.
- Students compare communication methods using accuracy data and sending time.
- Students predict how conditions and code changes affect the information a receiver gets.
How to use
Read the rules and practice one code together. Have students use the graph and code key to compare methods, then explain their design choices.
Curriculum
NGSS standard covered
Compare ways of using patterns, such as codes, to send information.
Preview
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Backyard Mini-Golf Message Challenge
Compare patterns and predict which messages will get through.
Learn the Message Systems
Read the investigation and code key. Use them throughout the worksheet.
Messages Across the Course
Sana's club built a backyard mini-golf course with foam balls and cups. Players needed to send four messages across the lawn without walking over. The club compared two ways to send information: cards with shape patterns and patterns of taps on a wooden block. A receiver used a printed key to figure out each message.
Each card showed two shapes side by side. The sender held the whole card still for four beats while the receiver read the shapes from left to right. For the tapping method, the receiver listened to two taps in order. A short tap lasted one beat. A long tap lasted three beats. There was one silent beat between the two taps.
A beat was the same length for everyone. To find the time for one tapping message, the club counted both taps and the silent beat between them. After either kind of message, the sender waited four more silent beats before starting another message. Those extra beats separated messages and were not counted as part of the sending time.
The club tested each method in quiet conditions and then while helpers clapped nearby at a comfortable volume. In every trial, the sender sent the same list of 20 messages. The sender, receiver, distance, lighting, message order, and code keys stayed the same. The receiver could see the cards clearly. The club changed the method and the background sound, then counted how many messages the receiver identified correctly.
The graph later on this sheet shows the club's results. The club also wondered what would happen if the receiver looked away, if a sender reused a pattern, or if the game needed a fifth message. Use the code key and test evidence to investigate those questions.
Bring a ball: circle–circle card OR short–long taps
Bring a club: triangle–circle card OR long–short taps
Start your turn: circle–triangle card OR short–short taps
Pause the game: triangle–triangle card OR long–long taps
- A. Bring a ball.
- B. Bring a club.
- C. Start your turn.
- D. Pause the game.
- A. Bring a ball; bring a club.
- B. Pause the game; start your turn.
- C. Bring a club; bring a ball.
- D. Start your turn; pause the game.
- A. Every card has two shapes but carries a different message.
- B. Every card needs four shapes to carry a complete message.
- C. Counting shapes changes how long the sender holds a card.
- D. Counting shapes makes circle–circle mean pause the game.
The long–long tapping message takes beats. That is more beats than holding up the card.
Investigate the Test Results
Each bar shows correct messages out of 20 attempts. “Clap” means helpers were clapping during the trial.
During clapping, how many more messages were received correctly with cards than with taps? more messages
- A. Both methods got every message through correctly.
- B. Cards got twice as many messages through as taps.
- C. Neither method got every message through correctly.
- D. Taps got two more messages through than cards.
Correct tapping messages fell from 18 to 8.Correct card messages fell from 18 to 8.Correct card messages stayed at 18.Correct tapping messages rose from 8 to 18.
- A. Repeat farther apart with louder clapping nearby.
- B. Repeat farther apart with all other conditions unchanged.
- C. Repeat farther apart with a different tapping code.
- D. Repeat at the same distance with all conditions unchanged.
- A. Cards should work better because the lawn is quiet.
- B. Both should work equally well without seeing the card.
- C. Neither should work because both require seeing shapes.
- D. Taps should work better because the receiver can listen.
Predict and Improve
Use the code rules and test results to judge changes to the message systems.
- A. The receiver cannot tell which of two meanings was intended.
- B. The receiver must read every old card from right to left.
- C. The sender must hold every card for eight beats instead.
- D. The sender cannot use any cards with circles anymore.
- A. Cards: they take 4 beats, while taps take 7 beats.
- B. Cards: they take 2 beats, while taps take 3 beats.
- C. Taps: they take 3 beats, while cards take 4 beats.
- D. Taps: they take 2 beats, while cards take 4 beats.
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