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Coded Requests at the Winter Sled Desk
Compare number cards and buzzer codes at a winter sled desk. Use accuracy and timing data to choose and improve a message system.
Grade 4ScienceInteractive · Printable
Aligned to4-PS4-3
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What’s included
- Single worksheet
- Auto-graded online
- 1 NGSS standard
- Printable answer key
- 14 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 4
- Subject
- Science
- Question types
- Fill in the blank, Multiple choice, Matching, Circle the answer, Sorting, Short answer
About this worksheet
What students practice
- Students interpret ordered number patterns used to send information with two devices.
- Students compare accuracy and sending-time data to choose a device for stated needs.
- Students evaluate code changes and fair tests that could improve communication.
How to use
Read the setting and code key together. Have students use the graph independently, then discuss why a useful signal depends on the conditions and the team's needs.
Curriculum
NGSS standard covered
Compare ways of using patterns, such as codes, to send information.
Preview
OwlSheets.com
Coded Requests at the Winter Sled Desk
Compare two ways to send supply requests using number patterns.
Follow the Request Patterns
Read about the two devices. Use the shared key to work out what the patterns mean.
Requests Through the Storage Window
In the snowy town of Alderford, families borrow equipment from a sled-lending building. A worker at the front desk sends requests to a helper in the storage room. A closed window separates the rooms. The workers can see through it, but speech is hard to understand. Fourth graders compare two devices for sending four supply requests.
The first device is a number card. It displays two large numbers side by side, with a dividing line between them. The storage helper reads the card from left to right. The sender holds the card facing the window for nine seconds, then lowers it. Each complete card request takes nine seconds.
The second device is a small battery-powered buzzer that plays two groups of beeps. Each group contains one or two beeps. A short pause separates the groups. A longer quiet pause marks the end of the request. The device takes six seconds to play a complete request, including the ending pause.
Both workers use the shared key below. A number on a card tells how many beeps belong in that position. For example, 1 | 2 matches one beep, a short pause, and then two beeps. The dividing line in the printed key marks the group break; it is not an extra beep.
The class tests both devices with the boot dryers off, when the storage room is quiet. An adult then turns the dryers on for another set of trials. In each condition, each device sends the same list of twelve requests. The workers, window, distance, code keys, and timing stay the same. Students count complete requests understood correctly. Their sample results appear in the graph.
Small sled — Card: 1 | 1. Buzzer: one beep | one beep.
Large sled — Card: 1 | 2. Buzzer: one beep | two beeps.
Tow rope — Card: 2 | 1. Buzzer: two beeps | one beep.
Seat pad — Card: 2 | 2. Buzzer: two beeps | two beeps.
- A. Large sled
- B. Seat pad
- C. Tow rope
- D. Small sled
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