Worksheet
Playtest Lab: Balancing Levels and Scores
Students build and read video game playtest scatter plots, identifying associations, clusters, outliers, and linear or nonlinear patterns.
Grade 8MathInteractive · Printable
Aligned to8.SP.A.1
What’s included
- Single worksheet
- Auto-graded online
- 1 Common Core standard
- Printable answer key
- 13 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 8
- Subject
- Math
- Question types
- Fill in the blank, Multiple choice, Short answer, Drawing
About this worksheet
What students practice
- Students make scatter plots from paired playtest data.
- Students identify positive and negative associations, clusters, and outliers.
- Students distinguish approximately linear patterns from nonlinear patterns.
How to use
Have students work independently, then compare their plotted points and pattern descriptions. Discuss how an outlier can differ from the overall trend.
Curriculum
Common Core standard covered
Make and read scatter plots of paired data, and describe patterns like clusters, outliers, positive or negative, and linear or not.
Preview
OwlSheets.com
Playtest Lab: Balancing Levels and Scores
Build scatter plots and interpret patterns in game-testing data.
Difficulty and Scores
A video game studio compares level difficulty with average playtest score. Use the scatter plot for questions 1–5. Each score unit represents 100 points.
What average score, in points, was recorded for the level with difficulty rating 5? points
- A. Scores show no clear pattern as difficulty increases.
- B. Scores generally rise as difficulty increases.
- C. Scores stay nearly constant as difficulty increases.
- D. Scores generally fall as difficulty increases.
- A. (8, 9)
- B. (2, 8)
- C. (8, 2)
- D. (4, 6)
- A. Difficulty ratings 5–6 and scores of 400–500 points.
- B. Difficulty ratings 7–8 and scores of 200–300 points.
- C. Difficulty ratings 2–3 and scores of 800–900 points.
- D. Difficulty ratings 7–8 and scores of 800–900 points.
- A. The difficulty-8 level with an average score of 900 points.
- B. The difficulty-6 level with an average score of 400 points.
- C. The difficulty-3 level with an average score of 800 points.
- D. The difficulty-8 level with an average score of 200 points.
Plot the Bonus Test
In a separate test, the studio records bonus tokens collected and final score. Use tokens on the horizontal axis and score in hundreds on the vertical axis.
| Tokens collected | Score (hundreds) |
|---|---|
| 1 | 2 |
| 2 | 4 |
| 4 | 5 |
| 5 | 7 |
| 7 | 8 |
| 8 | 10 |
- A. It has a negative, approximately linear association.
- B. It has a positive, approximately linear association.
- C. It has no clear association between the variables.
- D. It has a positive, clearly curved association.
Write the coordinates: ( , ).
- A. Keep the point at (4, 2) because either order works.
- B. Move the point to (2, 2) to use equal coordinates.
- C. Move the point to (2, 4) to put tokens first.
- D. Move the point to (4, 4) to match the score units.
Look Beyond a Straight Line
The studio also tests a practice mode. Each point shows a player's completed practice rounds and final score. Use this plot for questions 10–12.
- A. Scores decrease in an approximately straight-line pattern.
- B. Scores increase in a curved pattern that levels off.
- C. Scores increase in an approximately straight-line pattern.
- D. Scores vary without a clear increasing or decreasing pattern.
How many plotted players completed at least 5 practice rounds and scored at least 800 points? players
- A. Scores fall below 800 points after 6 practice rounds.
- B. Scores rise by 100 points for every round from 5 through 9.
- C. Scores rise more sharply after 7 rounds than before 3 rounds.
- D. Scores stay within 800–900 points from 5 through 9 rounds.
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