Worksheet
Game Studio: Level Balance Motion Audit
Use tracing, grid experiments, and measurement records to test how rigid motions affect straight lines and segment lengths in game levels.
Grade 8MathInteractive · Printable
Aligned to8.G.A.1.a
What’s included
- Single worksheet
- Auto-graded online
- 1 Common Core standard
- Printable answer key
- 13 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 8
- Subject
- Math
- Question types
- Fill in the blank, Multiple choice, Circle the answer, Short answer, Drawing
About this worksheet
What students practice
- Students use tracing and straightedge experiments to check that rigid motions map lines to lines.
- Students compare segment lengths before and after translations, reflections, and rotations.
- Students use experimental evidence to evaluate motion records for game-level graphics.
How to use
Provide tracing paper, a ruler, and a pencil. Have students carry out the motion tests before answering, then discuss which observations support each conclusion.
Curriculum
Common Core standard covered
Check by experiment that rotations, reflections, and translations move lines to lines and segments to equal-length segments.
Preview
OwlSheets.com
Game Studio: Level Balance Motion Audit
Test whether moving level graphics preserves straight lines and segment lengths.
Translate the Level Guides
The studio moves level graphics without resizing them to keep challenges balanced. Use tracing paper and a straightedge. Grid intervals represent one level unit; do not treat printed centimeters as level units.
(−6, −2)(0, −2)(6, 6)(3, 0)(0, 2)
- A. The image points all have positive coordinates.
- B. The image points lie inside the level window.
- C. The first image point moved the stated distance.
- D. One straightedge passes through all image points.
By how much does the bar extend past the slot's right edge? level unit
Reflect the Challenge Graphics
Use a fold or a flipped tracing to test reflections. Compare both the straightness of a line and the lengths of its segments.
- A. The image is the vertical line through x = −2.
- B. The image occupies the same line, y = −2.
- C. The image is the horizontal line through y = 2.
- D. The image stops at the two reflected endpoints.
What is the length of D′F′? level units
| Build | First endpoint | Second endpoint |
|---|---|---|
| Cobalt | (−4, 1) | (2, 1) |
| Copper | (3, −5) | (3, 1) |
| Indigo | (−2, −3) | (3, −3) |
| Silver | (−1, 4) | (5, 4) |
- A. The Indigo build fails the equal-length check.
- B. The Cobalt build fails the equal-length check.
- C. The Silver build fails the equal-length check.
- D. The Copper build fails the equal-length check.
How much longer than the allowed length is the reflected rail? level unit
Rotate and Audit
Rotate tracings about the stated center. Use the experimental evidence to check the studio's records.
| Point | Original (x, y) | Image (x, y) |
|---|---|---|
| J | (−4, −1) | (4, 1) |
| K | (−1, 1) | (1, −1) |
| L | (2, 3) | (−2, −3) |
- A. The image points form a bend at the middle point.
- B. The entire image line becomes a circular arc.
- C. The image points lie on one straight line.
- D. The entire image line ends at the outer points.
What is the image length minus the original length? level units
A straightedge fits the rotated guide without gaps.The rotated guide has the same color as the original.A marked segment matches its image when compared with the same string.Every image point stays at its original coordinate.
How much shorter than the player's limit is the final platform? level unit
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