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Game Studio: Mirror Positions and Scores worksheet preview

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Game Studio: Mirror Positions and Scores

Use number lines and video game design situations to identify opposites, reflect across zero, and find the opposite of an opposite.

Grade 6MathInteractive · Printable

Aligned to6.NS.C.6.a

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What’s included

  • Single worksheet
  • Auto-graded online
  • 1 Common Core standard
  • Printable answer key
  • 14 questions
  • Classroom-ready

Details

Format
Interactive · Printable
Grade
Grade 6
Subject
Math
Question types
Fill in the blank, Multiple choice, Short answer

About this worksheet

What students practice

  • Students identify opposite numbers as mirror positions across zero on a number line.
  • Students find the opposite of an opposite, including for zero, fractions, and decimals.
  • Students apply opposite numbers to signed game positions and score settings.

How to use

Have students read the number-line scales before answering. Use the final explanation to check whether they understand why two reflections return to the starting number.

Curriculum

Common Core standard covered

6.NS.C.6.a

See a negative number as the mirror of a positive one across 0 on the number line, and know the opposite of an opposite is the number.

Preview

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Game Studio: Mirror Positions and Scores

Use opposites to check level positions and score settings.

Mirror Positions

A game studio places objects along a horizontal number line. Zero is the center. A mirror position is the same distance from zero on the other side.

1.
A platform is at 6. Use the number line to find its mirror position across zero.−8−7−6−5−4−3−2−1012345678

The mirror position is  .

2.
A checkpoint is at −14. Read the scale and find its opposite position.−20−18−16−14−12−10−8−6−4−202468101214161820

The opposite position is  .

3.
Which pair could mark two objects that are mirror images across zero?−5−4−3−2−1012345
  • A. −4 and −1
  • B. −3 and 4
  • C. −5 and 5
  • D. 0 and 5

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