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Game Studio: Mirror Positions and Scores
Use number lines and video game design situations to identify opposites, reflect across zero, and find the opposite of an opposite.
Grade 6MathInteractive · Printable
Aligned to6.NS.C.6.a
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What’s included
- Single worksheet
- Auto-graded online
- 1 Common Core standard
- Printable answer key
- 14 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 6
- Subject
- Math
- Question types
- Fill in the blank, Multiple choice, Short answer
About this worksheet
What students practice
- Students identify opposite numbers as mirror positions across zero on a number line.
- Students find the opposite of an opposite, including for zero, fractions, and decimals.
- Students apply opposite numbers to signed game positions and score settings.
How to use
Have students read the number-line scales before answering. Use the final explanation to check whether they understand why two reflections return to the starting number.
Curriculum
Common Core standard covered
See a negative number as the mirror of a positive one across 0 on the number line, and know the opposite of an opposite is the number.
Preview
OwlSheets.com
Game Studio: Mirror Positions and Scores
Use opposites to check level positions and score settings.
Mirror Positions
A game studio places objects along a horizontal number line. Zero is the center. A mirror position is the same distance from zero on the other side.
The mirror position is .
The opposite position is .
- A. −4 and −1
- B. −3 and 4
- C. −5 and 5
- D. 0 and 5
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