Game Studio: Level Balance Motion Audit
0 / 13Test whether moving level graphics preserves straight lines and segment lengths.
The studio moves level graphics without resizing them to keep challenges balanced. Use tracing paper and a straightedge. Grid intervals represent one level unit; do not treat printed centimeters as level units.
By how much does the bar extend past the slot's right edge? level unit
Use a fold or a flipped tracing to test reflections. Compare both the straightness of a line and the lengths of its segments.
What is the length of D′F′? level units
| Build | First endpoint | Second endpoint |
|---|---|---|
| Cobalt | (−4, 1) | (2, 1) |
| Copper | (3, −5) | (3, 1) |
| Indigo | (−2, −3) | (3, −3) |
| Silver | (−1, 4) | (5, 4) |
How much longer than the allowed length is the reflected rail? level unit
Rotate tracings about the stated center. Use the experimental evidence to check the studio's records.
| Point | Original (x, y) | Image (x, y) |
|---|---|---|
| J | (−4, −1) | (4, 1) |
| K | (−1, 1) | (1, −1) |
| L | (2, 3) | (−2, −3) |
What is the image length minus the original length? level units
How much shorter than the player's limit is the final platform? level unit