Worksheet
Game Studio: Balance the Score Engine
Build nonuniform probability models from game-test records, then use them to compare levels and evaluate scoring changes.
Grade 7MathInteractive · Printable
Aligned to7.SP.C.7.b
What’s included
- Single worksheet
- Auto-graded online
- 1 Common Core standard
- Printable answer key
- 14 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 7
- Subject
- Math
- Question types
- Fill in the blank, Multiple choice, Circle the answer, Short answer
About this worksheet
What students practice
- Students build probability models by dividing observed outcome counts by the total number of trials.
- Students use frequency models to predict scores and compare game-level designs.
- Students model how changes to score labels and outcome groups affect probabilities.
How to use
Have students tally the opening log before building its model. Discuss how changing a score value differs from changing how often an outcome occurs.
Curriculum
Common Core standard covered
Build a probability model, which may not be uniform, from frequencies observed in a chance process.
Preview
OwlSheets.com
Game Studio: Balance the Score Engine
Use trial records to model random scores and guide design choices.
Read the Score Log
A studio tests a level with random moving platforms. An automated player repeats the same inputs each run. Use observed frequencies to estimate probabilities for comparable future runs. Give probabilities as fractions or decimals.
0, 40, 40, 100, 40, 0, 40, 100, 40, 40, 0, 100, 40, 40, 100, 40
P(0 points) =
P(40 points) =
P(100 points) =
- A. The probabilities of 0, 80, and 200 points are 1/3, 1/3, and 1/3.
- B. The probabilities of 0, 80, and 200 points are 3/16, 9/16, and 1/4.
- C. The probabilities of 0, 80, and 200 points are 3/32, 9/32, and 1/8.
- D. The probabilities of 0, 80, and 200 points are 3/8, 9/8, and 1/2.
Predicted number: runs
- A. Other than 40 is more likely: its probability is 2/3 rather than 1/3.
- B. Exactly 40 is more likely: its probability is 9/16 rather than 7/16.
- C. Other than 40 is more likely: its probability is 13/16 rather than 3/16.
- D. The events are equally likely: each has probability 1/2.
Compare Level Layouts
The studio now tests two new layouts under the same automated-player conditions. Build a separate frequency model for each layout; do not assume their outcomes are equally likely.
| Layout | 0 points | 40 points | 100 points |
|---|---|---|---|
| Tunnel | 10 | 14 | 16 |
| Bridge | 6 | 9 | 5 |
P(0 points) =
P(40 points) =
P(100 points) =
- A. Choose Tunnel only; its estimate is 0.40.
- B. Choose Bridge only; its estimate is 0.50.
- C. Choose both layouts; each has an estimate of at least 0.35.
- D. Choose neither layout; both have estimates below 0.35.
Earn the badge for a score of 40 or 100.Earn the badge for a score of exactly 100.Earn the badge for a score of 0 or 40.Earn the badge for a score of exactly 40.
P(0 points short) =
P(60 points short) =
P(100 points short) =
- A. Both new layouts have a higher estimated chance of 100 points than the original level.
- B. Both new layouts have a lower estimated chance of 100 points than the original level.
- C. Tunnel has the same estimated chance of 100 points as the original level.
- D. Bridge has the same estimated chance of 100 points as the original level.
Test a Score Adjustment
A separate feature randomly adjusts a run's score. A negative adjustment removes points. Use the feature's trial records, not the earlier layout records.
| Adjustment (points) | Observed count |
|---|---|
| −20 | 8 |
| 0 | 7 |
| +30 | 5 |
P(−20 points) =
P(0 points) =
P(+30 points) =
Estimated probability:
- A. The probabilities of 0 and +30 points are 0.50 and 0.50.
- B. The probabilities of 0 and +30 points are 0.35 and 0.65.
- C. The probabilities of 0 and +30 points are 0.75 and 0.25.
- D. The probabilities of 0 and +30 points are 7/12 and 5/12.
| Adjustment (points) | Observed count |
|---|---|
| −20 | 25 |
| 0 | 15 |
| +30 | ? |
- A. For −20, 0, and +30 points, the probabilities are 0.50, 0.30, and 0.20.
- B. For −20, 0, and +30 points, the probabilities are 0.25, 0.15, and 0.10.
- C. For −20, 0, and +30 points, the probabilities are 0.40, 0.35, and 0.25.
- D. For −20, 0, and +30 points, the probabilities are 0.50, 0.20, and 0.30.
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