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Game Studio: Level Balance Briefs worksheet preview

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Game Studio: Level Balance Briefs

Use game design tables and studio notes to describe ordered, part-to-part, and part-to-whole ratios.

Grade 6MathInteractive · Printable

Aligned to6.RP.A.1

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What’s included

  • Single worksheet
  • Auto-graded online
  • 1 Common Core standard
  • Printable answer key
  • 14 questions
  • Classroom-ready

Details

Format
Interactive · Printable
Grade
Grade 6
Subject
Math
Question types
Fill in the blank, Multiple choice, Matching, Circle the answer, Sorting, Short answer

About this worksheet

What students practice

  • Students describe relationships between two quantities using ratio notation and ratio language.
  • Students distinguish part-to-part comparisons from part-to-whole comparisons.
  • Students interpret the order of quantities in level design and score ratios.

How to use

Have students label the two quantities before writing each ratio. Discuss how a ratio changes when the order or the whole changes.

Curriculum

Common Core standard covered

6.RP.A.1

Use ratio language to describe how two quantities are related, such as 3 wings for every 1 beak.

Preview

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Name Date

Game Studio: Level Balance Briefs

Describe level designs and score balances using ratio language.

Inspect a Level

Use the level inventory. In blanks, write the actual counts without simplifying ratios.

Crystal Tunnel: Level Inventory
Object typeCount
Moving platforms8
Fixed platforms11
Checkpoints3
1.

The ratio of moving platforms to fixed platforms is   :  .

2.
Which sentence correctly compares checkpoints with moving platforms?
  • A. There are 8 checkpoints for every 3 moving platforms.
  • B. There are 3 checkpoints for every 19 moving platforms.
  • C. There are 3 checkpoints for every 8 moving platforms.
  • D. There are 3 checkpoints for every 11 moving platforms.

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