The Game That Forgot Gravity
1The game design club at Juniper Hill Middle School is building a space game in which players steer robot probes through the solar system. When eighth grader Thiago Marchetti tested the first version, he noticed a problem: probes flew straight past giant planets as if nothing were there. The club's advisor, Ms. Wanjiru Castellane, used to plan spacecraft paths for a living. She gave the club a teaching simulator that includes the gravity of each planet, so they could check what real flybys look like.
2In each run, the simulator sends a probe toward a planet from very far away with its engine off. It records the probe's speed while it is still far from the planet, its closest distance from the planet's center, and how many degrees its path has turned by the time it is far away again. A bend of 0° means the path stayed a straight line. Jupiter has about 318 times Earth's mass, and Saturn has about 95 times Earth's mass. For Run 6, Thiago switched off Jupiter's gravity in the simulator. Table 1 shows his runs.
3Thiago also noticed that in every run the probe sped up as it came toward the planet and slowed down again as it moved away, leaving the planet at the same speed it arrived with. Ms. Castellane explained that a real probe that is meant to stay at Jupiter cannot just coast past. It fires its engine near its closest point to the planet.
4For the game's last level, the club added a comet. Before it met Jupiter, the comet traveled on a long orbit around the Sun that took about 200 years. In the simulator it passed about 1,000,000 km from Jupiter's center. Afterward the comet was on a much smaller orbit around the Sun, one that takes about 7 years and never carries it far beyond Jupiter's orbit.
5The final screen zooms out to the whole Milky Way, a disk of hundreds of billions of stars plus huge amounts of gas and dust. The Sun, carrying its planets along, travels around the center of the galaxy at about 230 km/s and takes about 230 million years for one trip. Thiago wondered why the Sun's path keeps curving into a loop instead of bending once, the way a probe's path does.