Worksheet
Game Studio: Balance the Challenge
Interpret probabilities from 0 to 1 while checking video game levels, score rules, and balancing decisions.
Grade 7MathInteractive · Printable
Aligned to7.SP.C.5
What’s included
- Single worksheet
- Auto-graded online
- 1 Common Core standard
- Printable answer key
- 14 questions
- Classroom-ready
Details
- Format
- Interactive · Printable
- Grade
- Grade 7
- Subject
- Math
- Question types
- Fill in the blank, Multiple choice, Circle the answer, Short answer
About this worksheet
What students practice
- Students interpret probabilities from 0 to 1 as measures of an event's likelihood.
- Students distinguish impossible, unlikely, equally likely, likely, and certain events.
- Students use probability values to evaluate level-balancing decisions.
How to use
Use after introducing the probability scale. Have students work independently, then discuss how score amounts differ from the chances of earning them.
Curriculum
Common Core standard covered
Understand probability as a number from 0 to 1 showing how likely an event is, from impossible to certain.
Preview
OwlSheets.com
Game Studio: Balance the Challenge
Use probabilities to interpret level difficulty and score events.
Check the Score Rules
Use each stated game rule. A probability describes a chance, not a number of points.
What is the probability of this event?
- A. The probability is 12 because the award is 12 points.
- B. The probability is 1 because the award is guaranteed.
- C. The probability is 0 because the score cannot change.
- D. The probability is 0.5 because there is one possible award.
- A. The bonus is impossible to receive because its chance is small.
- B. The bonus is unlikely to appear even though its award is large.
- C. The bonus is certain to appear because its award is positive.
- D. The bonus is likely to appear because it awards many points.
−0.1501.057/81
- A. Unlocking the room is possible but unlikely.
- B. Unlocking the room is certain.
- C. Unlocking the room is impossible.
- D. Unlocking the room is more likely than not.
Make Balance Decisions
Treat the listed probabilities as the studio's models for one attempt. Compare likelihoods, not point values.
- A. The proposed probability is 1.
- B. The proposed probability is 1/4.
- C. The proposed probability is 3/4.
- D. The proposed probability is 1/2.
| Setting | Probability of clearing |
|---|---|
| Gentle | 0.96 |
| Balanced | 0.5 |
| Demanding | 0.18 |
| Automatic | 1 |
- A. Use the Balanced setting.
- B. Use the Automatic setting.
- C. Use the Demanding setting.
- D. Use the Gentle setting.
Write the probability of clearing the chosen version.
- A. Earning the badge is still likely, but less likely than before.
- B. Earning the badge is now more likely than before the patch.
- C. Earning the badge is now equally likely as not earning it.
- D. Earning the badge is now unlikely because its probability decreased.
| Event | Probability |
|---|---|
| Score below 100 | 0.25 |
| Score exactly 100 | 0.15 |
| Score above 100 | 0.6 |
Scoring exactly 100 is impossible.Scoring above 100 is more likely than scoring below 100.Scoring below 100 is more likely than scoring exactly 100.Scoring above 100 is certain.Scoring exactly 100 is less likely than not scoring exactly 100.
Review the Design Notes
Check the meaning of each probability. Explain your reasoning in the final item.
- A. Set the probability to 0.30.
- B. Set the probability to 0.00.
- C. Set the probability to 0.12.
- D. Set the probability to 0.50.
What probability describes the replacement shield blocking a hit?
- A. Keep 0.49 and say earning gold is slightly more likely than not.
- B. Keep 0.49 and say earning gold is impossible rather than unlikely.
- C. Keep 0.49 and say earning gold is slightly less likely than not.
- D. Keep 0.49 and say earning gold and not earning gold are equally likely.
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