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Game Studio: Balance the Update

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Game Studio: Balance the Update

Use ratios and percents to adjust scores and plan a game update.

Balance Scores and Rewards

Show your steps. For percent error, use |estimate − actual| ÷ actual × 100%.

1.
A level awards 450 points, split between combat and exploration in a ratio of 3 : 2. The studio increases only the combat points by 20%.

How many combat points does the updated level award? points

2.
A player's score is 800 points. A bonus increases it by 15%. Then a penalty reduces the new score by 10%. What is the final score?
Question 2 options
3.
The studio reduces a boss's health by 25%. After the reduction, the boss has 540 health points.

How many health points did the boss have before the reduction? health points

4.
Noor predicts that players will earn an average of 690 points on a level. Testing shows an actual average of 600 points.

What is the percent error of Noor's prediction? %

5.
A level contains 640 reward tokens. Tokens from puzzles and hidden rooms are in a ratio of 5 : 3. The update adds 25% more hidden-room tokens and leaves puzzle tokens unchanged.

How many reward tokens are in the entire level after the update? tokens

Budget the Update

Use the stated base for each percent. Write money amounts in dollars. No taxes or fees apply unless stated.

6.
The studio buys an $80 animation pack at a 15% discount. A 5% sales tax is applied to the discounted price.

What is the total cost? $

7.
An art supplier pays $24 for a texture pack and marks up that cost by 50%. The studio then gets a 20% discount on the marked-up price. How much does the studio pay?
Question 7 options
8.
A store collects $1,250 from sales of the studio's level pack. It returns $250 to customers as refunds. The store keeps a 12% commission on the sales money remaining after refunds.

How much money does the studio receive after refunds and commission? $

9.
A recording session for level sound effects normally costs $60. The studio receives a 10% discount and adds a tip equal to 20% of the original $60 price.

How much does the studio pay, including the tip? $

10.
The studio deposits $800 in an account earning 3% simple interest per year for 2 years. There are no withdrawals or additional deposits. Simple interest is calculated only on the original deposit.

What is the account balance after 2 years? $

Make Release Decisions

Use ratios and percents to evaluate the update. Show the base amount used in each calculation.

11.
The studio approves a scoring model only if its percent error is at most 6%. Use the actual average as the base. Which level's model is approved?
Scoring Model Tests
LevelPredicted averageActual average
Crystal Vault440400
Sky Bridge460500
Shadow Gate840800
Iron Keep510600
Question 11 options
12.
A level's maximum score changes across two updates.
Maximum Score Changes
VersionMaximum score
Original1500
First update1800
Second update?
The second update increases the first update's maximum score by 10%.

What is the total percent increase from the original maximum score to the second update's maximum score? %

13.
The studio sells 45 downloads of a new level pack for $8 each. A platform keeps 25% of the sales revenue. Creating the pack cost the studio $210.

After the platform's share and the creation cost, how much profit does the studio earn? $

14.
A reward originally gives 250 points. Dev increases it by 20%, then reduces the new reward by 20%. Dev says, “The two changes cancel, so the reward is back to 250 points.” Explain why Dev is incorrect. Include the final reward and identify the base of each percent change.